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doesn't want you to always be fighting occasionally it's in your best interests to go wandering the Gallium Arsenide corridors of the online world, expansive as they are, just so the programmers can show you the attention they've lavished on everything except the gameplay. In fact, you can fight whenever you want to really, and it always seems to be time for the next fight.īut S.L.A.I. Within this cyberpornographic vision of a future Internet devoted entirely to blowing up robots, you may buy and sell luxury options and dash-mounted trimmings for your beloved instrument of death so that they'll be ready to rumble again in time for the next virtual-murderous outing fortunately, there is an odd but useful non-linearity though the passage of time, which means that you can do this without having to worry a great deal about schedules and other micromanagement trivia. In the one-up mode, you are given control of an upgradeable 'chip' and then lease or buy a psycho stalkbot to build around it, take into the OMG Virtual Reality arena, and do explody battles within servers hosting a pretty 'cyberspace' landscape, backronymically betitled the 'Hyper Advanced Virtual Environment Network'. I know that these guns will make you happy. is the single-player game regrettably because, frankly, if you buy a game like this it's because you want to frag real people across an area of the Internet the size of Belgium. Regrettably, the biggest element of S.L.A.I. This is all wrapped in enough truly lovely post-cyberpunk gift-wrapping that you occasionally wish they'd shown quite as much love to the main game as they have to their menu systems and array of cute loading screens.īut, cute packaging is not quite enough as I've already said, it's all about the delivery. It features a range of highly death-equippable futuristic mini-metal-gear-like so-called SV models a large but underwhelming single-player mode, destined to be largely ignored and a good-sized but barely more-than-whelming networked multiplayer mode. It wobbles and clunks its way unsteadily along the line we've mentioned, and occasionally plonks a big metal claw the wrong side of it.Īlong with the aforementioned runny-jumpy-blasty, you've got network options to allow the unleashing of metal death on insomniac Americans. It's an arena game that involves running, jumping and blasting the living toiletries out of chums, as becomes obvious when you decode the name: Steel Lancer Arena International. But if a game crosses that fine line into the too-simple, it becomes a forgettable, put-down-in-half-an-hour outcast. When an idea is simple, yet well executed, you can end up with awe-inspiring things-of-legend, which continue to draw whimpers of delight from folk for years. As Albert Einstein would have probably said (if he wasn't, you know, dead), game ideas should be as simple as possible, and no simpler.